Teen Titans Go! Campaign Innovation and Performance

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The Challenge

To keep fans engaged with the Cartoon Network's Teen Titans Go! in an off-channel campaign, and sustain interest during a 15-month production break between the series.

Teen Titans Go! Campaign Innovation and Performance

The Solution

Our solution to drive engagement at scale was to use the very best storytelling ad units that we could customise in a unique TTG way. The lead format was a brand new AR format that SuperAwesome had just launched, working alongside an established performance driving Filmstrip.

Filmstrip

A scrollable unit that houses multiple interactive assets, to bring the key hook of the show to life for our TA.

Teen Titans Go! Campaign Innovation and Performance

AR Interstitial

An innovative and interactive new mini-game that deepens engagement with AR functionality, placing the TTG team in our TA's own environment.

Teen Titans Go! Campaign Innovation and Performance

The Results

We served 19,373,345 impressions against kids aged 6-12

We negotiated and designed a unique brand study for the UK market that fuelled an advanced understating of the campaign, including Awareness, Consideration, Behaviours and Attitudes.

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43,925

clicks and 1,430,156 engagements

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Over £52K

of added media value

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Up to 107%

above benchmarks, media KPIs significantly outperformed expectations

Performance and Insight

Awareness of Teen Titans Go!

63%

More than 6 in 10 kids were aware of Teen Titans Go! post-wave

AFFINITY FOR THE CREATIVES

84%

Post campaign, over 8 in 10 kids like the creatives (NET)

TEEN TITANS GO! VIEWERSHIP

76%

More than 3 in 4 kids aware of Teen Titans Go! have watched the show post-wave

INTENT TO WATCH TEEN TITANS GO! AFTER CREATIVE EXPOSURE

86%

After watching the creatives, 86% on average were likely to watch Teen Titans Go! (NET)

Teen Titans Go! Campaign Innovation and Performance
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